#pragma once

#ifndef HOMEFIRE_H_
#define HOMEFIRE_H_

#include "Objects/GameObject.h"

#include <SFML\Graphics\Shader.hpp>

using namespace std;
using namespace sf;

class HomeFire : public GameObject
{
public:
	HomeFire(GameState *gameState);
	~HomeFire();

	virtual void draw();

	virtual void update(double dt);

private:
	Shader *m_shader;

	double m_time;
	
};

#endif
